Timberborn Buildings โ€” Complete List

Every building in Timberborn 1.0, organized by category. Includes faction-exclusive structures, functions, and construction tips. Use the category index to jump directly to what you need.

๐Ÿ—๏ธ

๐Ÿ›ค๏ธ Paths & Structures

Platforms, stairs, and paths that connect your colony. Beavers can only work in buildings accessible by path.

Dirt Path ๐Ÿ”„

Basic ground-level path. Required for all worker routing.

Wooden Path ๐Ÿ”„

Elevated wooden platform path. Used for upper floors of vertical builds.

Stairs ๐Ÿ”„

Connects floors vertically. Required for beavers to reach upper-level buildings.

Wooden Platform ๐Ÿ”„

Flat structural surface. Creates a floor that can support buildings above it.

Levee ๐Ÿ”„

Raises terrain height to redirect water flow. Essential for dam and channel engineering.

๐Ÿ  Housing

Shelter your beavers. Unhoused beavers have reduced well-being and sleep outside with health penalties.

Lodge ๐ŸŒฟ

Fits 4 beavers. Basic Folktails housing.

Mini Lodge ๐ŸŒฟ

Fits 2 beavers. Compact starter housing.

Double Lodge ๐ŸŒฟ

Fits 6 beavers. Mid-tier efficient housing.

Triple Lodge ๐ŸŒฟ

Fits 8 beavers. Best Folktails housing per tile.

Barrack โš™๏ธ

Fits 6 beavers. Industrial-style housing.

Large Barrack โš™๏ธ

Fits 8 beavers. Compact dense military housing.

Rowhouse โš™๏ธ

Fits 8 beavers. Vertical stacked apartment style.

Large Rowhouse โš™๏ธ

Fits 12 beavers. Highest density housing in game.

Breeding Pod โš™๏ธ

Produces new beavers on demand. Requires workers assigned.

๐ŸŒพ Food Production

Grow, harvest, and process food for your colony. Beavers require constant food supply to maintain well-being.

Farmhouse ๐Ÿ”„

Assigns farmers to crop fields. Required to harvest any crop.

Crop Field ๐Ÿ”„

Planted with one crop type. Must be within irrigation range.

Aquatic Farmhouse ๐Ÿ”„

Farms underwater crops like Spadderdock and Cattail.

Bakery ๐Ÿ”„

Converts grain into bread. Higher nutrition food.

Grill ๐Ÿ”„

Cooks raw food for higher well-being bonuses.

Irrigation Tower ๐ŸŒฟ

Waters all crop fields in large radius automatically.

Beehive ๐ŸŒฟ

Produces honey. High well-being food item.

๐Ÿ’ง Water

Pump, store, and distribute water. Your colony's survival depends on a reliable water supply.

Water Pump ๐Ÿ”„

Draws clean water from river. Requires riverbank placement.

Mechanical Water Pump ๐Ÿ”„

Higher output pump. Requires mechanical power input.

Water Tank ๐Ÿ”„

Stores processed water for drought periods.

Dam ๐Ÿ”„

Blocks river flow and creates upstream reservoir.

Floodgate ๐Ÿ”„

Integrated into Dam walls. Controls water flow release.

Contamination Barrier ๐Ÿ”„

Blocks Badwater flow while allowing clean water through.

Decontamination Pod ๐Ÿ”„

Heals beavers exposed to Badwater.

Deep Water Pump โš™๏ธ

Pumps from deeper water levels.

Badwater Extractor ๐Ÿ”„

Converts Badwater into Badwater Extract resource.

โšก Power Generation

Mechanical power measured in HP drives all machines. Power network must be physically connected.

Windmill ๐ŸŒฟ

60 HP, no fuel, wind-dependent.

Large Windmill ๐ŸŒฟ

120 HP, no fuel, requires more space.

Water Wheel ๐ŸŒฟ

High HP from flowing water. Stops in drought.

Engine โš™๏ธ

90 HP, burns wood logs, always-on.

Compact Water Wheel โš™๏ธ

Smaller footprint water power.

Large Water Wheel โš™๏ธ

Highest output single water power building.

Gravity Battery ๐Ÿ”„

Stores mechanical energy as potential energy. Essential drought power buffer.

Power Shaft ๐Ÿ”„

Transmits power horizontally through buildings.

Power Wheel ๐Ÿ”„

Beaver-powered treadmill generator. Emergency backup power.

๐Ÿชต Wood & Forestry

Wood is the primary construction and fuel resource. Sustainable forestry is critical for long-term play.

Lumberjack Flag ๐Ÿ”„

Assigns workers to fell trees in the flagged zone.

Forester Flag ๐Ÿ”„

Assigns workers to plant new trees. Keep ahead of lumberjacks.

Sawmill ๐Ÿ”„

Converts logs into planks for construction.

Lumber Mill ๐Ÿ”„

Advanced wood processing. Produces higher-tier lumber goods.

โš™๏ธ Metal Production

Metal is required for advanced buildings and bot components.

Mine ๐ŸŒฟ

Extracts metal ore from ore deposits.

Efficient Mine โš™๏ธ

Faster metal extraction than standard Mine.

Smelter ๐Ÿ”„

Converts ore into metal bars. Requires power.

Gear Workshop ๐Ÿ”„

Produces gears from metal. Required for advanced machinery.

Metal Workshop ๐Ÿ”„

Produces metal parts for Bots and advanced buildings.

๐Ÿ”ฌ Science & Research

Science Points (SP) unlock new buildings and upgrades. Invest in science to progress through the tech tree.

Science Institute ๐Ÿ”„

Assigns researchers. Core science production building.

Observatory ๐ŸŒฟ

Generates SP passively without power. Build and forget.

Numbercruncher โš™๏ธ

Generates SP faster but requires mechanical power input.

Library ๐Ÿ”„

Advanced SP generation. Requires paper input.

Paper Mill ๐Ÿ”„

Converts wood pulp into paper. Required for Library.

๐Ÿ‘ท Labor & Logistics

Manage your workforce distribution and resource hauling.

District Center ๐Ÿ”„

Colony hub. Every settlement needs one.

Builders' Hut ๐Ÿ”„

Assigns construction workers. Build immediately at start.

Hauling Post ๐Ÿ”„

Assigns resource haulers. Critical for supply chain efficiency.

Bot Assembly Line ๐Ÿ”„

Produces new Bots. Requires metal parts and power.

Bot Charging Station ๐ŸŒฟ

Charges Bots. Requires power connection.

Control Tower โš™๏ธ

High-capacity Bot charging and management.

๐Ÿ“ฆ Storage

Without storage space, beavers drop resources on the ground and efficiency collapses. Build storage early.

Small Pile ๐ŸŒฟ

Compact raw resource storage.

Large Pile ๐ŸŒฟ

High volume raw storage.

Underground Pile ๐ŸŒฟ

Space-efficient storage built into terrain.

Small Industrial Pile โš™๏ธ

Compact industrial bulk storage.

Large Industrial Pile โš™๏ธ

Highest capacity bulk storage.

Warehouse ๐Ÿ”„

Stores processed goods. Separate from raw resource piles.

Large Warehouse ๐Ÿ”„

High capacity processed goods storage.

๐ŸŽญ Leisure & Well-being

Keep beaver morale high. Well-being affects work efficiency directly.

Campfire ๐Ÿ”„

Basic social well-being boost. Build near housing clusters.

Lido ๐Ÿ”„

Swimming pool for leisure. Strong well-being boost.

Mud Bath ๐Ÿ”„

Relaxation building. Requires mud resource.

Tavern ๐Ÿ”„

Entertainment building. Requires beverages.

Temple of the Plank ๐Ÿ”„

Spiritual needs building. Mid-game well-being tier.

Dancing Floor ๐ŸŒฟ

High well-being entertainment. Unique to Folktails.

Wind Tunnel ๐Ÿ”„

Recreation for beavers. Provides leisure needs.

๐Ÿ›๏ธ Monuments

Late-game prestige structures that satisfy the Awe need โ€” the highest tier of beaver well-being.

Laborer Monument ๐ŸŒฟ

Celebrates the working beaver. Grants colony-wide Awe satisfaction.

Flame of Progress โš™๏ธ

Industrial monument. Large Awe radius.

Tribute to Ingenuity โš™๏ธ

Engineering monument. Highest Awe output.

๐Ÿ”— Related Guides

โ“ Frequently Asked Questions

How many building categories are in Timberborn? ๏ผ‹

Timberborn 1.0 has 14 building categories: Paths & Structures, Housing, Food Production, Water, Power Generation, Wood & Forestry, Metal Production, Science, Labor & Logistics, Storage, Leisure, Decorations, Monuments, and Landscaping (terraforming tools). Each category contains both shared buildings and faction-exclusive variants.

Can buildings be built on top of each other in Timberborn? ๏ผ‹

Yes. Any building with a solid flat roof can have another building constructed on top of it. This includes Warehouses, Barracks, and most production buildings. Timberborn supports vertical stacking up to 34 layers high, allowing incredibly dense city layouts.

What is the most important building to build first? ๏ผ‹

After the District Center, the Builders' Hut is the most critical first building. Without it, no construction can proceed. Follow it immediately with a Hauling Post. Without haulers, builders sit idle even when materials are available nearby.

What buildings are completely shared between both factions? ๏ผ‹

Both factions share: District Center, Builders' Hut, Hauling Post, Farmhouse, Crop Fields, Sawmill, Smelter, Gear Workshop, Warehouse, Campfire, Lido, Science Institute, Library, Paper Mill, Dam, Floodgate, Water Tank, Contamination Barrier, Decontamination Pod, Badwater Extractor, Bot Assembly Line, and Gravity Battery โ€” among others.